THROWDOWN SHOWDOWN RULESET

ADHD TLDR VERSION

  • 6 minute matches

  • TAKEDOWNS ONLY, first to 10 points wins the match or most points at end of regulation time

  • Takedowns won't be stopped if in motion and move into the crowd. Once motion stops and it's safe, the referee will reset the action.

  • Takedowns may be stopped only if there's a risk of falling out of the competition area.

  • 4 points for a HIGH AMPLITUDE throw (high amplitude is where the oppponent is send over the hips - e.g. suplexes, harai goshi, seio nagi, kata garuma (Fireman’s carry) or similar throw where the opponent is elevated over the hips)

  • 2 points for a normal takedown (e.g. Single leg, double leg, foot sweeps etc)

  • 1 point for a takedown off the pit wall (utilising the pit wall for a takedown for e.g. ankle pick with opponent against the wall will only result in 1 point being scored

  • We are looking for CLEAN throwing techniques so completing your takedowns is important to the points being scored.

Permitted Techniques*

  • Throwing techniques from Judo, Wrestling or other grappling based sport

Prohibited Techniques

  • Kani Basami (flying scissors takedown)

  • Jumping closed guard

  • No Spiking type throws where there is an unmitigatable risk of injury - e.g. picking your opponent up and spiking them on their head.

  • Spiking opponent's head during takedown or while on your back

  • Rolling forward with someone on your back

  • Any form of striking

  • Eye gouging or fish hooking

  • Grabbing ears or hair pulling

  • Holding fewer than 4 fingers or fewer than 5 toes

  • Thumbing, ‘oil checking’,  scratching, or pinching

  • Biting

  • Squeezing or putting pressure on the groin area

  • Knees or elbows on face

  • Slippery substances on body or clothing

  • Holding clothing

  • Use of or wearing any item that potentially endangers the health and/or safety of any athlete or potentially interferes with the match or opponent’s performance (i.e hard protective gear, jewellery, adornments)

Scoring (Positive Points)

  • Takedowns must be secured for the allocation of points

    • 4 Points awarded for a high amplitude throw

      • High Amplitude is defined by sending the opponents over the hips of the throwing opponent. Examples of high amplitude throws include:

        • Suplexes, harai goshi, o goshi, lateral drops, seio nagi, katagaruma (fireman’s carry)

    • 2 Points awarded for a normal takedown

      • Examples include: Single leg takedowns, double leg takedowns, foot sweeps etc

    • 1 Point awarded for a takedown off the pit wall

      • Ankle picking or securing takedowns off the pit wall via pinning your opponent against the pit wall then securing their shoulders to the floor will result in 1 point

Reversals

  • Reversals from bottom to top will be scored as sweeps: 2 points if ending in guard, 4 points if ending in side control.

  • Continuous motion required for points.

  • Points awarded only if sweep is initiated by the athlete.

Other Scoring Rules

  • Points for a position change will only be awarded for the final position held for 3 seconds.

  • Guard passing directly to mount or knee on the stomach scores points only for the guard pass.

Penalties (Negative Points)

  • Passive/stalling athletes receive two warnings, then a negative point. An athlete is considered to be stalling after 10 consecutive seconds of inactivity or non-combativeness. Continued passivity results in immediate negative points.

  • Negative point for deliberately fleeing the mat or escaping submissions by fleeing.

  • Negative point for bad language or unsporting behaviour from the athlete or coach.

  • Immediate disqualification for intentional illegal techniques or striking.

Additional Rules

  • No takedown points if the opponent holds turtle position for 3 seconds.

  • 2 minutes recovery time for unintentional eye pokes or groin strikes; fight forfeited if unable to continue.

  • The match ends via when one athlete reaches 10 points and the referee stops the match.

  • If the regulation time ends, the athlete with the most points will be deeemed victorious

  • In the event no points are scored the match will be decided by referee’s decision on the basis of throws attempted and aggression.